Friday, June 29, 2012

Six Arguments for Film

*previously posted as "The Film Re-Revolution"
By Phillip Matarrese

Now, there has been a lot of talk recently about the new digital wave and the replacement of film as a strong, viable medium.  Most of the people who know me or my brother know that we are both film snobs and proud of it... and though I will try to keep my emotions out of this debate, it is hard to when the idea of making movies on film with the intention of theatrical exhibition was the driving force behind the choosing of my career.  So, please indulge me and let me get the ranting and raving out of the way first...

I LOVE film, it is more flexible, better looking, longer lasting and simply easier then any digital format at this time.  Does this mean the digital formats have no place in creative artistic expression or the motion picture industry?  Absolutely not, digital formats and the advancing technology have a tremendously important role to play in our industry as well as other art forms and industries.  However, there are many myths that the general public or uniformed filmmaker have bought into which have the potential to cause serious harm to our industry. 

Almost every cinematographer I meet says the same thing, “If I could shoot on film then I would.”  I say to them, arm yourselves with the knowledge and the logical reason to educate your directors and producers on the benefits of film.  The power is in our hands and we must demand quality in our industry and in our art form.  However, this isn’t always just a decision of emotion but a decision of facts and numbers.  I have decided to write down a few of my arguments to help arm our pro-film cinematographers in order to help then spread the message of the new Film Re-Revolution. 

(1) Film is more flexible then digital.  Yes, you can do a lot in the digital post-production world these days, but the extent of what you are capable of doing is still limited by one thing… the initially captured information.  The limiting factor still comes down to what you captured on the day… on set.  True, you can do a lot in post to save an otherwise worthless shot, but you can’t completely fix a bad looking image.

You always try to make sure to keep most of the lighting in your frame within an acceptable range of under and over exposure to your t-stop, but there is a certain point within the film curve where you long have visible information in the shadows or highlights.  However, even if an image is so over exposed that parts of it are blown out, there are still ways to retain the information in the highlights through various printing techniques.  Now the problem with the digital curve is that at a certain point on the top end of the curve, the range plateaus and flat lines, meaning there is a point where no information can be pulled from the areas that are blown out.  This point of no return is much lower on the digital latitude curve then it is on the film latitude curve.  You have more flexibility to save a shot with a film negative then you do with digital acquisition.

On the flip side, though digital mediums were originally designed to handle low light situations, there is still the high risk of image noise in an under exposed image while capturing on a digital censor.  Film is much more tolerant to retaining a range of exposures so you can still get an acceptable and usable image even if you under or over expose your image.

(2) Film is still better quality then any digital on the market today.  Seriously… the idea of HD, 2K and 4K resolution is, exactly that- a measurement of resolution.  4K is about 4096×2304 pixels in resolution.  There are some digital camera that now capture in 4K and there are plans to go past that into 8K or beyond…  but, right now 4K still cannot compare to the image quality of 35mm film negative(4K does not equal 35mm film, look it up: http://en.wikipedia.org/wiki/Digital_film#Resolution). 

And when there finally is a digital camera that can match the image quality of 35mm film negative, then we’ll just move on to 60mm.  And even when the resolution of digital technology reaches the quality of 60mm, we’ll just start shooting IMAX (70mm sideways=larger negative space).

Another thing to consider is the physical and technical make up of how each medium is captured and how that translates to the perception of our human eye.

The digital image is, obviously made up of a square matrix of square pixels.  This matrix takes the curved lines captured by the lens and organizes them into a pattern made up of squared parts, which, when expanded, creates the illusion of a curved shapes.  This idea, no matter how small the pixels get, still goes against the fundamental microscopic make up of our environment(very few straight lines exist in nature, of course).  This clearly posses a very distinct problem in creating a natural looking image.

I mean, have you even wondered why some movies, commercials or TV shows look just slightly different to your eyes?  You can’t seem to put your finger on it, but you know that there is something there…?  Well, this can be attributed to how our human eye works.  On the back surface of the eyeball sits the retina, covered in color and contrast receptors that allow us to see and interpret light, thus allowing us to see and recognize shapes.  Essentially all we are really seeing are the reflection of light on objects and surfaces of the world around us.  This light reflection travels trough the iris and pupil and hit the back of our eyeball.  The light receptors which capture this light is a random pattern of cone shaped receptors and rod shaped receptors.  The cones detect light color and the rods detect contrast(black, white or shade of grey).
• http://kidshealth.org/kid/htbw/eyes.html
• http://en.wikipedia.org/wiki/Eye#Rods_and_cones

Celluloid works in a very similar fashion.  There is a polyester film base with layers of light sensitive film emulsion on it.  The film emulsion faces the gate(the hole in which light passes from the lens and hits the film).  The emulsion is light sensitive plasma made up of a gelatin that holds tiny particles of silver halide crystals, which react when exposed to light.  This gelatin is a random mix of these silver halides, not a matrix of straight lines.  This process of expose makes the projected film image feel more natural, realistic and akin to our human eyes.

The digital image will always, subconsciously, look different then our eyes because of the squared matrix in which the image is captured and then displayed with.

(3) 100 years, and beyond!  Film has a 100 year known shelf life.  I say known because, well, to be quite honest, film has only been around for a little over 100 years.  We don’t actually know the maximum lifespan of a celluloid negative, but we have hit the hundred-year mark.  Obviously new advances in technology and preservation techniques will further that estimated time, but, for now, 100 years isn’t too bad.

Digital… well, it’s a bit shorter then that.  Right now, the longest estimated shelf life is 15 years.  Now, it’s not simply a numbers game… It gets a little more complicated then that.  You see, because technology is moving to quickly now, a concept known as technological obsolescence has come into play making it harder(economically and practically) to store the digital information.  This is because every few years, when a new system, file type, or program comes out- the entire catalog of information must be taken off the shelf and reformatted so it can be used and accessed in the future.  For more information on this, please download the 2007 Digital Dilemma Report put out by the Sci-Tech Council of the Academy of Motion Picture Arts and Sciences: http://www.oscars.org/council/digital_dilemma/index.html

(4) “But with digital I never have to worry about flashing a roll of film accidentally  or those other problems ever again!”  …flashing a roll of film, for all you none filmmakers out there, is when a roll of film is accidentally exposed to light before it’s been processed.  Basically this means that you will end up with a white image unusable and unsalvageable.

Yes, with new technologies come faster processors, smaller file sizes and quicker data transfer, but there is anther side to this technology revolution that is not talked about.   Both film and digital have an even number of physical threats that can affect the capture or preservation of the information.  A film can might get flashed accidentally, the film can be put through an x-ray machine, the film lab could screw up and the developing bath could disintegrate the emulsion.  But a digital capture runs the same physical risks that film does.  A hard drive could be dropped on accident, a hard drive or laptop could get crushes by the camera truck, a magnet could accidentally pass over the hard drive or media card, or the DIT could accidentally delete the files as he transfers them to a film labs’ data storage system.  Digital filmmaking does not sidestep the physical risks we run(and always try to minimize) while making our film.

Now, there is the other category of harm that could befall digital data… this is what I call the “non-physical harm factors”… until I come up with a better name.  These are things like… well, honestly, the unexplained corruption of a hard drive with all your raw footage on it… or a patch not working on your edit program because you started editing with an older version of the software and it hasn’t been updated… or even something like a computer virus.  These are things that you have no physical control over, risk factors that happen without warning, without explanation and without solution.

You are susceptible to water, heat, moisture and humidity, power kick outs(when a cable is accidentally pulled) and having to work with kid gloves around a delicate and sometimes temperamental camera system.

Yes, freak accidents happen with celluloid, too, but because it is a tangible medium, there are always tangible explanation and most often tangible solutions to the problems we face.  My question for all directors and producers out there is this: why do you choose to put your film, your art and your money in the hands of an inconsistent and accident prone medium that has not been properly tested and stabilized?  You’ve worked had on your story, on your idea, with your actors and with your sets to get them just right… why not use a format that allows the minimum amount of risk, the maximum amount of quality and longest shelf life of any motion picture technology to date?

 
(5) Digital is not always worth the cost.  It takes a lot more money then people think to make a digital moving image to look as good as film… so much more money that its cheaper to just soot on film.  A lot of people think that they eliminate a lot the cost of production by shooting on digital when, in fact, this is not the case.  Yes, they don’t pay for processing or film stock purchasing, but these costs get made up and compounded in the digital post-production many times over.

You still need the same number of camera crew members(1st AC, 2nd AC, and loader) to keep the convoluted digital workflow going.  The loader’s responsibilies are pretty much the same as with film, only instead of downloading a magazine, they are downloading the cards and hard drives. (*a quick note about the RED camera.  A problem that came up was that the camera overheats so much that the flange between the censor and the lens moves with the expanding metal, changing the focal distance dramatically)

A lot of people also think that they need to rent fewer lights with digital acquisition.  I can tell you from many years of experience that this is simply not the case, in fact, you often need more lights to get the image to look anywhere near the clarity of film.  The size of lights and the theory behind lighting is based on a doubling and halving method(each f-stop is measured in half or double the amount of light of the preceding stop).  Lighting for film is an exact science with inexact creativity.  Digital censors at of the writing of this article do not react to light in the film does, rendering the exact science of our current lighting systems useless.  All of a sudden I find myself having to call for a light two or three times larger then that I would normally call for because I know that the Director of Photography will end up asking me for more light.  I have also found myself in situations that would normally require no lighting where I have had to pull out medium to large sized units just to “bring up the ambience” so the image would not read noisy.  More light needed means more lights, which means more stands and more cables, which means more crew, which means more power, which means a bigger generator.  The prices skyrocket very easily!

And that doesn’t include all the technical problems that often occur that take time to fix and special techs to fix them.  Time is money in our industry and we try to streamline things the best way possible.  All of a sudden you loose control over your medium(creative or otherwise) because now if there is a problem with a digital piece of equipment then you can’t fix it.  Now you have to send it back to the rental house and one of their certified techs has to fix it… there is no jury rigging in the digital work; you can’t just piece it together.  You are now at the mercy of this technology that is supposed to make things easier for you, but it can often make matter even more complicated then they need to be.

Now, forget all of this… lets just talk about a basic principal.  As much as you can, you try to treat any digital camera as if it were film.  However, no matter how any times the director promises to treat the digital tape or hard drive as if it was a 1000ft film magazine, they always end up shooting more volume of footage then if it were film.  now, this isn’t the director’s fault, this is merely an inherent flaw with the digital design… the idea of endless possibility and supply along with instant gratification.  You can try and try and try to only do a few takes but even the best of us slip up and “waste tape”.  Now, this causes a problem in post-production because you now have to spend that much more time logging footage, transferring footage, looking through the extra takes and choosing which of the 15 takes you actually like.  Post-Production is arguably the most expensive part of the process and you don’t want to be stuck in a $300 an hour online edit suit editing your 4K RED camera footage while trying to decide if it is take 4 or take 12 that you like the best.  I am not saying that I’ve never seen a take 12 on a film set, I am just suggesting that sometimes the forced limitations on a medium actually help to limit our choices so we can make quicker decisions and move our project forward to completion.

(6) Consistency, Consistency, Consistency.  Film is simplicity at its best.  It is merely light passing through a small hole and photochemically embedding itself onto light sensitive material.  It’s a simple process with superior effect and the best part… it’s consistent.  There are already so many things that can go wrong while making a movie, our jobs as creative artists and expert technicians is to minimize these dangers and attempt to create as much consistency as possible.  Film offers that consistency.
Now, I call on crewmembers, Cinematographers, Directors and Producers alike who want to join me in this Film Re-Revolution to ask these questions and consider these thoughts.  I ask you to do all that you can to present the facts and numbers and to look at all the possibilities before you discount using film due to budgetary restraints.  Let’s bring back the demand to shoot on film and take the creative control back to the hands of the creative artists.

I quote the Digital Dilemma Report in saying: “The place to start is here.  The time to start is now.”

Wednesday, May 30, 2012

American Homestead Montana Scout

A big thank you to Deny at the Montana Film Office for an amazing scout in Montana.  We met a lot of great people and sa so many gorgeous locations.

Check out some of the highlights here:

http://americanhomesteadfilm.tumblr.com/post/24067481329/notes-from-montana-location-scout-recap-part-i

Thursday, March 29, 2012

A Film Rant

The argument that film is being beaten into extinction by an overtaking flood of digital capturing systems is reaching a climactic crescendo of sorts. More and more we are seeing the replacement of traditional film projection systems with new, state-of-the-art digital projectors and...

...I'm sorry, this was going to be an eloquent and well researched piece that presented solid facts and reasoned opinions in an even-keeled manor but, quite frankly, I'm fed up with it. I do not apologize for what I am about to say, nor am I shy in stating my opinion of an industry that has seen a power shift in the last five years from the hands of the creative to the hands of the inept, the irresponsible, the ignorant, and the scared.

Here we go.

My name is Phillip Matarrese and I have been lighting movies since 2006. I have seen a lot, tried a lot, failed more times than I have kept track of and worked all around the globe. I love lighting. I love making a beautiful image. I have weighed in on the film vs digital debate many times, always on the side of film, and have voiced opinion to anyone who will listen.

Sure there are a million technical reasons why film is superior to digital: the simplicity, the flexibility, the standardization, the ease of use, the image quality, etc. There are also many non-tangible factors that make film a superior medium such as the discipline it takes, the fast learning curve for the filmmaker to improve as an artist, and the one-to-one transference of information. You can see more about this here: http://phillm.blogspot.com/2008/11/film-re-revolution.html.

What I'm really mad about is how far from quality and integrity we've come with our filmmaking. It's fucking pathetic. In the past 6 years or so I've seen people go from shooting on film to shooting on digital; from drooling to shoot film because it was a raised bar to being replaced by a complacent, sheep-like blindness of taking whatever digital camera the manufacturers say is "hot" at the time. When did we become moron consumers who accepted whatever sales pitch some manufacturer gives us instead of leading industry professionals who tested the latest technology in comparison to the current industry standard? When did our standards get lowered?
When did the art of cinematography become so convoluted that now any piss-ant kid with a camera has the nerve to call themself a “Director of Photography”. I had a DP once look at me like I was an alien from another planet when I asked him what f-stop he wanted to shoot at. What f-stop he wanted to shoot at!?!?! I have lost faith in the art of the cinematographer because it seems that they are a dime-a-dozen now and nothing separates one from the other. What happened to being bold?

And, I'm sorry, but when did it become acceptable that when an inferior product breaks on set that we can explain it away with phrases like, "well, you know... it's the RED..." or, "what do you expect when you shoot a movie with a DSLR?" When did we loose our balls, crawl into a hole and give up rather then demand a quality product that has already gone through a complete R&D process?? We should never have to wait on set for a camera to boot up. We should never have to use ice packs to cool down a camera body when shooting a day exterior. We should never have to worry about an entire day of footage being lost when cards are swapped or hard drives are being transferred. So then why are all of these pitfalls so common place on an independent film set and worse, are now seen as normal, every-day occurrences.

Fuck that!

So this begs the question: how did we get to this point? How did this happen? There are a lot of contributing factors involved: the economy, the shift in the consumer markets for home box office sales, less people going to the theaters so films are less profitable and the cost of production has to be lowered… etc, etc, etc. At this point it doesn't really matter; what's happened has happened.
Now the real question is what are WE going to do about it... and yes, when I say we I also include you.

I, for one, am going to start demanding more... more from the manufactures who provide me the equipment I use, more from the decision makers in the industry who ultimately dictate where the money is spent, more from the creative artists in the tools they choose, and more from the technicians and workers who handle the tools and equipment on a day-to-day basis.

I’ll start at the top, since that is where a lot of the pressures and problems are coming from: the producers. First of all, grow your balls back and demand quality equipment for the price you are paying. You’re always looking at the bottom line and asking, “how much will it cost me?” and there is no changing that. So why are you now content with half-assed, half tested products coming into your market that solve one problem but cause 10 more? Why do you sit silently and complacent when a company shoves advertising of “the hottest” or the “newest” digital camera system down your throat and you swallow? There was a time once when producers factored in the "value" of what they were budgeting for along with the price and that idea of "value" has seemed to be forgotten. Don’t let yourself be pushed around or strung along by a company promoting a product until that product has been proven.

I challenge you, the producer, to change your way of thinking from the short term to the long term... consider the long term effects of the medium for which your project will live on and ask yourself "will this film be watchable in 20, 50 or 100 years?" instead of just looking at the bottom line. And when you think of the bottom line, ask yourself, “what am I really paying for? Is this worth it for the lifespan of this project?”

Ok directors… remember when you were in film school, or maybe when you saw that one movie in the theater, or saw that video or dvd at the video store and rented it and something clicked? Remember when you discovered that someone actually made a movie and they didn’t just appear out of thin air? Do you remember the feeling of amazement, the thrill of discovery and the beautiful excitement when you decided that you wanted to make movies? You wanted to tell stories to share with people; you wanted an audience to entertain. Well imagine that your audience can’t watch your movie because of a hard drive failure. Now imagine that you’ve shot all day at the Los Angeles port and the camera grazes the sand as the crane shot rests on its final mark and the slight bump causes all the footage on the card to disappear. Also imagine that you are shooting a day exterior on a normal street in normal town USA and your DSLR keeps overheating so you need to put icepacks on the camera to keep it from shutting off. I have personally seen each of these scenarios first hand.

I challenge every director to really think about their audience. Directors don’t think about their audience the way they used to. How will your audience see your art? Art is worthless if there is no audience to see it, so why are so many directors enamored by a medium that adds so many more hurtles between their art and the audience? Why not choose a medium that you can watch with literally a light bulb and a darkened room? Why not choose a medium that is harder to pirate illegally? Why not choose a medium that can last for over 100 years if properly maintained AND costs less to maintain for that 100+ years? And why not choose a medium that will separate you from the growing sea of mediocrity of digital filmmaking and embrace something that the movies you saw that got you into film were all captured on?

And as for you, the cinematographer… shame on you. Yes, the decisions start at the top but the greatest challenge and the greatest responsibility rests with you. I challenge you as a cinematographer to shoot film on your next project. I dare you to have the F-ing guts to stand up for your integrity as an artist in choosing a quality canvas and medium on which you work. You want to be a cinematographer that embodies the definition of the craft that you claim- then shoot film. If a producer says it's too expensive then crunch the numbers yourself. I've seen cinematographers do that and prove that it was the same price(or sometimes even cheaper) than getting the new top-of-the-line digital camera.

Telling an artist to shoot on digital is like telling Michelangelo to make his statues out of clay. "Hey, Mike, why are you still carving marble? Why don't you just make David out of clay, it's easier, cheaper, a lot faster and it's all the rage down in Rome I hear." Anyone who makes art simply because it's easy in no artist at all.
Stop whining and using the excuse, “if I COULD shoot film I WOULD.” That’s bullshit… you CAN shoot film, it just takes a few extra hours of research and something that seems to be lost these days in the industry professionals, building solid relationships with companies like Kodak, Panavision, Deluxe, Technicolor, Fotokem and others. Get out there and be the cinematographer you want to be, someone who is an artist who continually challenges him or herself to do better and someone who is proud of their work.

And as far as the quality of the work coming out of cinematographers these days, the greats like Freddie Young, Nestor Almendros and Laszlo Kovacs would turn off the TV or walk out of the theater. There is no excuse for black tones that look green, unintentional blooming highlights due to lack of dynamic range, or pixilated movement when an actor takes a step or you pan the camera. Demand more from yourself and from your peers AND from your tools and follow in the footsteps of some of the greatest contemporaries of today like Wally Pfister, Emmanual Lubezki and Robert Elswit.


I am disappointed in some of the leading cinematographers for pandering to hype rather then sticking to their integrity.


And finally the everyday workers who use the equipment: the camera assistants. In any other industry if a worker was provided the latest, state-of-the-art tool to work with and the tools had flaws that made it hard to work with then the people using those tools would stop using it and they would demand a better tool. It’s very simple logic- demand quality tools and don’t use a tool that’s hard to use and adds to your workload. So why aren’t camera assistants demanding for better tools? In the hierarchy of a film set, complaints travel up but the decisions travel down. I, for one, am perfectly fine with complaining to the people above me if a piece of equipment that was forced upon me doesn’t work. There is a reason that I ask for the lights, the cable, the boxes and the stands that I do- so I can do the best job that I can with tools that are reliable. Don’t be afraid to demand quality, especially in a time where quality seems to be an undervalued commodity in independent filmmaking.

One person once said that I can’t compare a RED camera or a Canon DSLR to an Arri or Panavision 35mm camera. Why the fuck not, since people seem to be equating them already and using them to try and make the same type of product? You’d use a different type of concrete to anchor the footing of your new backyard deck than if you were building a freeway interchange right? Different rope would be used to lace up your climbing shoes then would be used to tether you to the carabineer on the face of the mountain, correct? So then why are people trying to make theatrical motion pictures with cameras that are nowhere near the quality of the tried and true film camera? Once people stop using DSLRs to make a movie intended for theatrical release, I’ll stop preaching about how film will blow those cameras out of the water.

Do the words “research and development” not hold any value to the technicians of this industry anymore? Shame on you, the camera assistant, for not voicing your concern and for not demanding quality tools to do your job.

In closing… we can do better. We should hold these truths to be self-evident and hold ourselves, and in doing so we hold our peers, to a higher standard of quality filmmaking. From this point onward I am holding myself to the standard that I just laid out and promise to call out others on their lack of standards. It is the professional thing for me to do in an industry that is slipping closer and closer to verge of boringly low standards, idiot producers and web junkies. You will either meet these standards and prove me wrong or you will fail miserably and prove me right. I hope the former is the case.

Yours forever,
-Phillip Matarrese

Wednesday, February 15, 2012